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Instrument № 3

Performance Rating Calculator

A tournament, distilled to one number. Enter your opponents and results - get your tournament performance rating by the FIDE formula, the rating + score-delta method, and see where it lands against the GM and IM norm bars.

Tournament games opponent + result per round

Tournament performance (FIDE: Ra + dp)

2366

Score
6.5/ 9
p (score %)
0.72
dp (table 8.1.1)
+166
Average opp. Ra
2200
Rating + delta
2266alt method
Linear (algorithm of 400)
2377.8reference

Norm context (FIDE Title Regulations 1.4)

Two philosophies, one dp

How performance rating is calculated.

Both accepted methods share a core step: convert your percentage score p into a rating difference dp using FIDE's Table 8.1.1 - the inverse of the expected-score table[F1]. Score 50% and dp = 0; score 72% and dp = +166; score 100% and dp = +800. Where the methods disagree is the anchor:

Method A - FIDE tournament performance

TPR = Ra + dp

Method B - rating + score-based delta

TPRB = Ryou + dp

Method A answers "how strong did you play this week?" - it ignores your own rating entirely. Method B answers "where does this event move my level?" - the same score delta, anchored to you. When you score exactly what your rating predicted (E ≈ p), the two agree.

FIDE applies Method A's logic when it creates ratings: a new player's initial rating is the average of opponents plus dp, with two hypothetical draws against 1800 built in and a 2200 ceiling (art. 8.2)[F1]. For norms, the Title Regulations set the bars: a GM norm needs a 2600+ performance over at least 9 games against opponents averaging ≥ 2380; an IM norm needs 2450+ against ≥ 2230 - plus the titled-opponent and federation-mix rules (art. 1.4)[F2]. These bars are the convention organisers plan round-robin fields around.

A perfect score deserves a caveat: dp = 800 is a lower bound. Beat four 2000s and your TPR reads 2800 - but so would 4/4 against the same field by any stronger player; the table cannot separate them. That is why norm events need nine games and a strong average: perfection must be tested, not assumed.

Related

Points per game: Elo change calculator · pre-game odds: Expected score calculator · the climb ahead: Rating goal planner · more on method B: How is performance rating calculated?