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Instrument № 4

Rating Goal Planner

"How many wins until I reach 1600?" Simulate the climb round by round - every win pays a little less as you rise, and the planner prices that in automatically.

Auto-K - your situation

Consecutive wins needed

9 games

First win pays
+9.6
Last win pays
+8.0
Rating reached
1603
Projected rating, game by game.

Same climb, different paces

What a scoring rate costs you.

Straight wins are the ceiling. Compare how the same goal stretches under realistic scoring rates - every rate below your expected score means no progress at all.

Games needed from 1520 to 1600 vs 1550 opponents
Pace Points / game Games to goal Progress per game

The arithmetic

Why each win pays less than the last.

A win against an equal opponent at K = 20 is worth +10. But the moment you climb, the same opponent becomes easier in the system's eyes: after +50 points your expected score against them rises from 0.50 to about 0.57, and the next win pays only +8.6. This is the Elo system's built-in gravity - the planner simulates it game by game so the total is honest, not a naive ×10-per-win multiplication.

The simulation re-rates you after every game and re-reads your K-factor along the way[F1]: cross 2400 (with K = 10 following permanently), pass 30 career games, or turn 19, and the throttle changes under you. In reality FIDE settles monthly, so treat the game count as a projection, not a schedule.

Per-game gain against a fixed opponent

ΔRwin = K × (1 − E),   E rising with every win

1600-beating-1600 at K = 20: +10, +9.8, +9.6, … - eleven straight wins to go from 1600 to 1700, not ten.

Reality check

A scoring pace is itself a claim: sustaining 0.75 against 1600s means you are already stronger than 1600. If the plan says 40 games, the honest reading is "my true level is somewhere above my rating" - the fastest route is simply playing often.

Related

Single games: Elo change calculator · tournament retrospectives: Performance rating calculator · the model underneath: Expected score calculator